freeslot(
	"MT_BUGGREEN",
		"SPR_BUGG",
		"S_BUGG_1",
		"S_BUGG_2"
)

mobjinfo[MT_BUGGREEN]={
	doomednum = 1571,
	painstate = S_BUGG_1,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUGG_1,
	seestate = S_BUGG_1,
	spawnhealth = 1,
	reactiontime = 8,
	painchance = 1000,
	speed = 8,
	mass = 200,
	damage = 1,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SLIDEME
}

states[S_BUGG_1]={SPR_BUGG, A, 4,  A_Chase, 0, 0, S_BUGG_2}
states[S_BUGG_2]={SPR_BUGG, B, 4,  A_Chase, 0, 0, S_BUGG_1}
